NVIDIA’s Did It: Real Time Ray Tracing! (Episode 900 Special!)

Two Minute Papers

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Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏

📝 The paper "Interactive Indirect Illumination Using Voxel Cone Tracing" is available here:
https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf
https://developer.nvidia.com/vxgi

Unofficial shadertoy implementation: https://www.shadertoy.com/view/WdlyWs

📝 Our showcased papers:
Photorealistic material editing: https://users.cg.tuwien.ac.at/zsolnai/gfx/photorealistic-material-editing/
Neural/Gaussian Material Synthesis: https://users.cg.tuwien.ac.at/zsolnai/gfx/gaussian-material-synthesis/
Ray tracing paper with the glass spheres: https://users.cg.tuwien.ac.at/zsolnai/gfx/adaptive_metropolis/
On simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5

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#nvidia

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